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Metal storm nes guide
Metal storm nes guide














Metal storm nes guide series#

As a result, the NES version of Metal Gear is credited for allowing the creation of the later games in the series be possible. This, in turn, resulted in the creation of Snake's Revenge without Kojima's involvement, which in turn became the inspiration for Kojima's actual MSX2 sequel, Metal Gear 2: Solid Snake (which in turn, became the basis for Metal Gear Solid). ĭespite this, the NES version sold surprisingly well, especially in the Western market, with a million copies sold in North America. The porting process was also subject to a three month deadline. According to Masahiro Ueno, who worked on the NES version as a sub-programmer, there were two primary reasons for the changes: the first one was because of the higher ups at Konami ordered the developers to make the NES version different from the MSX2 version and the second was hardware limitations (since the team was not given an advanced mapper chip, unlike the team who worked on the Famicom version of Contra, which had the VRC2 at their disposal) which led to the replacement of the Metal Gear fight with an immobile Supercomputer.

metal storm nes guide

The NES version was developed by a separate team without Hideo Kojima's involvement and many changes to the game were made during the porting process, resulting in a severely different product. It was first released in Japan on Decem(only five months after the MSX2 version), followed by a North American release in June 1988 and in PAL territories (Europe and Australia) sometime in 1989. Metal Gear for the Nintendo Entertainment System (Family Computer in Japan) is an altered port of the original MSX2 game.

metal storm nes guide

Gamepad, keyboard Release chronology Metal Gear (1987)














Metal storm nes guide